Alright so this is going to be a pretty quick review… The concept of JWE is pretty straightforward and is what hooked me immediately. Who wouldn’t want to play Zoo Tycoon but with dinosaurs? And from the start it is actually really fun. You are given little tasks to do in your park that once completed unlock new things and new islands to build more parks. You go on expeditions to be able to make more dinosaurs and genetically modify them. For a while its actually really cool… But then the cracks start to form and you realize that you get to a point rather quickly where there is nothing new to be done and its essentially just park maintenance. So, then you go on the free play island and mess about, maybe even make a free for all T-Rex Hunger Games arena like I did… But, again, that plays itself out rather quickly. So by the end of it all you have a game that you have done just about everything on in ten hours that you paid $60 for. So, I would highly recommend this game if you borrow it or get it cheap because its a very fun ten hours, but I would highly recommend against it if you gotta pay, like, more than twenty bucks.
Being a sports game their isn’t a WHOLE lot that I feel I can tell you. The visuals are stunning and realistic, the blood splatter and damage effects alone are amazing to see. Everything is very fluid and feels real, and the power behind big hits kinda blows my mind sometimes.
One big thing I can tell you though that might encourage you to play this if you’re on the fence is the career mode. Career mode is so in depth, starting you from the very bottom and making you fight to the top while training and having press conferences that actually make real differences in the way you climb the ladder and the people you fight. The customization of fight moves is awesome too. Being able to choose your fight style and assign specific moves really makes it feel MMA and not just a boxing/wrestling simulator.
If you are in to this kind of thing it’s definitely a good buy, I often go back to it just to take out some stress.
Anthem is a game that is not only widely anticipated, but highly anticipated within my close knit group of friends… Destiny was big for me and everyone I game with and when Destiny 2 came out I was very ecstatic. Unfortunately, Destiny 2 was a major let down and fell off of my radar rather quickly. I, along with everyone else, have kept myself busy with Overwatch been have been starved for a new MMO. Well, I’m very happy to say that if you are in this same boat than this will fill that hole.
Anthem is an MMORPG, or “Massively-Miltiplayer-Online-Role-Playing-Game”. Though I have never played Warframe I hear it compared to that quite a bit. I feel it is HEAVILY like Destiny though. Like Destiny it is a shooter with heavily customizable loudouts, looting systems, and co-op missions. On the surface however two aspects set the games apart. Anthem is a third person shooter instead of first and allows you to pick from multiple different exosuits, or Javelins. The Javelins play different roles in combat such as tank, distance, speed, and all-around. I like this a lot because I always felt MMO’s on console lacked roles in combat.
As for the gameplay itself it is is very smooth. Combat makes you feel powerful yet still becomes overwhelming if you get carried away. Flying is fun and feels like you’re Iron Man. The visuals are fantastic with the world being really unique and just awesome to look at when you’re not getting shot.
All around I think this game will be a hit as long as EA doesn’t make the same mistakes they have in the past. But as for BioWare, I think they are back to the makers we know and love.
Play Station exclusives man… Play Station gets all the good ones…. Detroit: Become Human is the latest masterpiece by Quantic Dream and David Cage, the french powerhouse behind The acclaimed 2010 game, Heavy Rain. I’m a sucker when it comes to decision based games. If I could play a game that is just a movie I make the decisions in, that is probably all I would ever play. Well, this is as close as I think you will ever get. Just like Heavy Rain, Detroit is absolutely beautiful, I could spend hours just exploring and taking in all the beauty and small details. What is great about this game that sets it apart from most other decision based games is that it really feels like every tiny thing matters. You could make a seemingly small decision in the beginning of the game that I didn’t make and have an entirely different outcome at the end… Detroit: Become Human follows three story lines; Conner, Marcus, and Kara/Alice. All of them intertwine at one point or another, but Conner and Marcus play opposite sides of the same coin throughout the game. Conner, the android sent by Cyberlife, is investigating the deviants and trying to stop them with the help of Lt. Hank Anderson, a surly, android hating detective. Their chemistry and how they play off each other is EASILY the best part of the game. Marcus is the one leading the deviants to freedom and you can basically either be Jesus, or fucking Hitler when it comes to him. No real middle ground, just savior or devil and I love it so much. Kara and Alice round out the final story line and are honestly pretty expendable. They show the parental and family capabilities of the androids, but you could kill them off early on and it honestly wouldn’t even matter. Their honestly kind of boring at times. In conclusion this game is beautiful and nothing short of a masterpiece in my eyes. No two people will have the exact same experience playing through, meaning you can also play through countless times by yourself. Love.
In this boom of a hundred battle-royal style video games, Player Unknown’s Battlegrounds (commonly referred to as PUB-G) comes out the other end victorious. A simple premise, lack of campaign, and repetitive nature do nothing to hinder this game from the massive sales and recognition it has been receiving since the moment is became available. The first time I played it I yelled out “Holy shit! It’s like a better Hunger Games!” and then had a difficult time doing anything else for a bit. You start the game, and every game for that matter, jumping out of a plane onto a HUGE map with ninety-nine other people. From there you collect whatever you can to stay alive, dodging and killing other people, and staying in the zone. PUB-G can also be down right infuriating. The possibility of taking 5 minutes to get in to a new game, only to be shot in the head the second you land is very high. Countering that point though, the gratification and satisfaction of actually WINNING a round is more than any other game I’ve ever experienced because of the fact that you have a 1% chance of winning. Literally… I love this game, even though I’ve chucked my headset once or twice.
I lost many hours in this game without even realizing it. Seriously, I started playing and before I knew it, nine hours had passed! Kept on happening too… Shadow of Mordor is an open world, action-adventure game set in the land of Mordor from Lord of the Rings. To be 100% honest with you, if you asked me anything about the story line or the main character I wouldn’t be able to tell you squat. But, strangely enough that doesn’t matter one bit. The Nemesis system and how it ties into literally everything you do is what makes this game… To explain it easily; there are uruk’s throughout the world. Captains lead the uruk’s, and warchiefs lead the captains. It is your job to eliminate them all. However, if you fail to defeat a captain, it will remember you and will also increase in power. If there is a vacant spot open for a captain and a random uruk kills you, Boom! Now that uruk has a name, is a captain, and will remember your flaws. This game is gold, and even without a story the Nemesis system and world itself will keep you entertained. The story is purely a bonus.
So this is a review that has been a long time coming. I realize I am WAY late on it compared to other reviewers and critics, but I wanted to get my head fully wrapped around this game and log enough time playing and watching it to accurately give my assessment… Destiny 2, very obviously, is the the sequel to what I guess we will from here on out call “Destiny 1”. It starts out with the tower getting attacked and taken over. Not only that but the light is taken away from all the guardians making them mortals. We, as in the guardian we play, are important to the story because we are the only one that gets our light back and can’t die again. As far as story lines go, this one is top notch… except for the fact that this is an MMO and we are running around and playing with a bunch of other guardians that ALSO have their light back. But, whatever, I won’t get too hung up on that… To cut straight to the point on Destiny 2, I think that there is potention here but this release is over-all pretty bad so far. I love the fact that the world feels much more open and makes you actually explore the environment rather than simply fast traveling everywhere. Just in the way it feels I believe it represents a proper MMO better that way. I also like the fact that everything is much more customizable now, allowing shaders on everything. What I definitely like the most though is the fact that all gear is equal. No more stupid random roles after hours of grinding for a specific gun. If you want it to do different things just modify it! Now, on to the bad… This game STILL does not feel different enough to me. When I first started playing it I wasn’t blown away or in awe of anything new it offered. I simply felt like I was just playing Destiny again. In fact, I was more impressed when Rise of Iron came out! I kept playing it simply because it is Destiny 2 though and found myself feeling weak, a feeling I never once got in Destiny even when I was getting my ass handed to me. I no longer feel powerful, just like another guy and that’s not whet I want out of this. I want a challenge, but I want the challenge to make me feel god-like. Also, the endgame needs a LOT of work, as it is completely unsatisfying… In conclusion I am quite disappointed by Destiny 2, but we are essentially in vanilla right now, and we have no idea how far this could go and how much it could add on. I have hope for that, and what they added in did make a better MMO experience, now the game and story itself just needs a bit of polishing!
There is honestly not a lot I can say about this game… In Turmoil you control a season of oil digging and need to gather more oil than anyone else (NPC’s you are competing against). After every season you get your money and can upgrade different things to make it easier to get oil. Extremely easy, extremely straight forward, and surprisingly fun to play. I wouldn’t say this game has any replay value since you can beat it in eight hours, but if you are a sucker for resource management like I am than it will be a nice little way to spend five dollars and entertain yourself for the rest of the day.